This is a Calm reaction to the Nintendo E3 news.
By Spencer Shoemaker
It was delayed by a few days for a couple of reasons. reason 1, Finals are more important. reason 2, so that fanboys/haters can come to grips with the evolution of gaming news which has finally been adopted by one of the Big 3. Oddly enough this evolution comes from the company who was so afraid of the Internet just a few years ago.
Surprisingly, it's Nintendo.
See, when I say evolution, I mean our need for info as it happens. Movie Spoilers. Up to the second and inaccurate Election results. Midnight releases on Video Games and Movies. WE HATE TO WAIT. It's our society. Actually it seems like Everyone's society. Why anyone would be upset at Nintendo passing up on the expensive, dated, and mostly terribly presented presentations? Well, because it's change. It won't extremely change anything. Except for giving most of us less cringe worthy moments. Remember Trey Parker and Matt Stone mocking smart glass? Remember PS3's Book of Spells? Or What about Nintendo's ENTIRE 2012 E3 conference? They do best at what? software! I love their consoles. Don't get me wrong. I own all of them. I bought a Wii U at launch. That was hurt a lot by Rayman Legends getting delayed along with everything Nintendo Published, but that's another story for another time. What I'm saying is that it is a extra dark time for Nintendo.
And in this dark time they need to change. Miiverse is a step in the right direction because it's like an awesome mash up of Tumblr and Twitter. And for those of you who don't know, they share up to date info through posts as well. This and the Nintendo Direct are all building to one thing, bringing news. Actual news. When was the last time you watched E3 and found out something new that you didn't read already on the internet? Don't worry about trying to name a moment, because if you did then you obviously didn't care about that game that much anyways
We want information and we find it. Nintendo is fighting that. By completely surprising us MONTHLY with awesome news, not just Battlefield 47: Awesome Company (IF you Could Work On Saturday That'd Be Great) Edition
But Games we had no clue were being developed. Maybe no for 3rd party games, because that leaks. But this is Nintendo's big edge over others. Which kept the 64 and Gamecube afloat despite rocky waters. And the driver of the Wii and its software sells. They drive their own business, and they do it their way. And now their way just so happens to be with our way. The amount of people who actually watch E3 live probably equal the amount of people who watch Nintendo Direct on their 3ds. Heck, where I live I cant get a live feed except the internet.....I would rather go outside and then come back when all the videos are neatly prepared for me on Youtube. The only people that seem to be upset for real are the online gaming editors who have one less party to sit through at E3. And the people on the internet who just love to be angry. Nintendo is In trouble and they are doing a lot of moves to get out of it. The 3DS carried their Wii U flop to give them a Net profit this previous fiscal year which they missed bad the year before, but their home console can not pull a Gamecube or then we are all in trouble. I know I can't state the obvious much more blatantly than that.
But for real. The Gaming industry needs Nintendo. Their innovation influences the other consoles, but their software started all this. Sega came YEARS after Nintendo created a fun home computer game console for all types and ages. That was a risk for Yamauchi and Nintendo back in the 70's. but They did it and it worked. Portable version? Worked. Analog Stick on a controller? Worked. Motion controls? Worked. 3D gaming without glasses? Worked. It's hard to deny Nintendo uses some strange Strategies
But a lot of times they work. Miiverse works and Nintendo Directs Work. Expect them to use a combo of this and live floor shows with the software to make a more intimate and important statement this year. Who knows, maybe they will change the gaming world. Again.
If you don't care about Nintendo or dislike them but made it all the way through the article. This is for you:
Tuesday, May 7, 2013
Sunday, April 21, 2013
Blender Game Engine: The Choice for Beginners
Some of My Test Files |
Now let me tell you
about some of the trends of these failing teams before I get into the main
subject of this article. (However if you want to
skip this part skip to the next bolded section)
Teams that start
out in High School or Early College
|
These teams can be
successful don't get me wrong. These teams are usually started by a group of
bored friends that have no "real" knowledge of how game creation
works. And most do not have the real drive to finish either: learning,
planning, or creating.
|
MMOMakers
|
A whole bunch of
people like the idea of an MMO that fits their needs completely, however they
do not understand why no MMO fits anyone's highest needs. MMO's are big. Like
Really big. Most teams don't understand how much effort goes into making these kinds of games. There is a lot more
modeling, texturing, and animating that a single player game. Not just the
actual physical content is increased, but the programming and server
development is the biggest issue. No game comes from gathering a group of
people together and telling them to make it based off of their skills. There
is a lot of money and effort that goes into R&D (Research and
Development). Researching how to do these things is too much for a small
group of people. So these people need to get over their pipe dreams.
|
Full Time workers
with varying schedules
|
Now this kind of
team fails frequently by no fault of their own. If no one on the team can
meet, then there is no time to discuss and direct each other in order to make
it flow well. And there is hardly any time for private work as well.
|
Okay that’s out of
the way, I can breath now.
Learning the Ropes
Now if you have a
level head about you and realize that your first project might be crap, or at
least not to your expectation, then you might be in good shape. The best way to
lean the ropes of game dev is to be working on a project as you research; I think
anyway. Now the things that you have to learn straight up is modeling,
texturing, and animation; no matter where you go. But one of the main things
that will give people a hard time is the programming. Programming is hard to
do, probably he hardest for beginners and this is the thing that needs to be
entered slowly.
Programming for the Newbie
Diving into learning
a programming language will be extremely tough for the newcomer to do. So I
suggest working with something that will smooth part of that processes over.
There are some games engines that have you really just click a few buttons to
make a game. This might be a good idea to do. It really just depends. But so
you can get some taste of programming while hitting some buttons, I would say
that Blender Game Engine is the best bet.
What is Blender?
Blender was primarily
a 3D Modeling and Animation software. However, as time has went on, Blender has
become more robust and has expanded it's portfolio. Blender now has nice Video Sequence editing, 3D Camera Tracking, and Motion Tracking,
and a stronger game engine.
Learning Logic with Blender
Logic Bricks |
That's Not All It Is
Not just is Blender
easy for beginning programmers, but it is fantastic for all of it's other
features. The UI, to me, is very intuitive and simple (Once you learn the
simple hotkeys, which are also very natural) I have tried using a few other 3D
programs, but I never decided on them. I was able to get my hands on 3DS Max,
(I received it from a Student because I couldn't afford it) and the UI was not
very smooth to me. Because 3DS Max was so weird I did not try the Maya that was
given to me since it too was made by Autodesk (So I have no real opinion on
it). I also was able to beta Test a software coming out soon called "Ray
Supreme". I am not allowed to give any details about it until it releases,
but I can say that it was not my cup of tea either. I also tried some cheap
software programs that didn't work out either. Needless to say, I stuck with
Blender.
Solution for Just About Everything
Animation Workplace |
Documentation
Okay, I mentioned a
tutorial like two sentences ago so let me tell you something. This I would
figure is the most important topic when researching for an software,
documentation. The community for Blender is extremely huge. There are several
different forums all with almost infinitely amount of topics posted. There are
several Blogs dedicated to it. The most exciting documentation to me is the
endless video tutorials. Any problem I have ever run into, I have found someone
with a solution.
Pricing
Now the final topic,
and the one that hurts most staring developers, price. Blender has many high
end features. It does not have some of the very complex abilities like some AAA
engines, but it is growing, and quickly. A software with extensive documentation,
amazing incorporated features, and an amazing community is defiantly worth a
fair amount of money. However the value of Blender is much higher than the
price asked of it, which is free.
It's Big Problems
Now I know it seems like I have been praising Blender beyond belief, but believe me I am not that big of a fan boy. There are some problems about this engine. The ability to optimally run a very high poly count is not as sufficient as others. Creating an online multiplayer game is not very likely (to my knowledge anyway). And the biggest downfall is the exporting abilities.
Now I know it seems like I have been praising Blender beyond belief, but believe me I am not that big of a fan boy. There are some problems about this engine. The ability to optimally run a very high poly count is not as sufficient as others. Creating an online multiplayer game is not very likely (to my knowledge anyway). And the biggest downfall is the exporting abilities.
Licensing
To fully explain the exporting problems I need to get into the licensing. As I have said before, Blender is free. How is it possible for Blender to be free? Well Blender is an open source software that several people work on for free (some people are out sourced to I believe). And these people believe that there should be a robust solution such as this that is free to all people who need it. So the licensing it was put under is called GPL (General Public License). This license allows several things that people can do: create content for free, sell content created, and even sell the software, and so on. So how does this affect the export?
Blender exports one of two ways. You can export as a
".exe" file which is typical, or you can export as a
".blend" file. First lets talk about the ".blend" file. If
the game is exported as a ".blend" file then the player needs to have
Blender installed so that it can be opened. But you don't want to do that do
you? That would be extremely complicated for someone to have to do to play it
and it would break down the size of your audience. Well okay then, I can just
export as a ".exe" file that should be good right? Wrong! If you
export as a ".exe" file then the game is compiled with the Blender
Player incorporated. What's wrong with that? Well this goes back to the
licensing. All of you material that you create in Blender, on its own, is your
content, however, once the Blender Player is incorpor
ated into your file it is instantly placed under GPL because some of the content is Blender's. This means that anybody can take your game or your files, and use it for their personal use or even sell it for their profit.
To fully explain the exporting problems I need to get into the licensing. As I have said before, Blender is free. How is it possible for Blender to be free? Well Blender is an open source software that several people work on for free (some people are out sourced to I believe). And these people believe that there should be a robust solution such as this that is free to all people who need it. So the licensing it was put under is called GPL (General Public License). This license allows several things that people can do: create content for free, sell content created, and even sell the software, and so on. So how does this affect the export?
Exporting Problems
Scripting Workplace |
ated into your file it is instantly placed under GPL because some of the content is Blender's. This means that anybody can take your game or your files, and use it for their personal use or even sell it for their profit.
Exporting Solutions
However there are a few ways that you can get around these
problems. You can do a search for these and you can find them after some work.
What these solutions are, are engines that you can import your
".blend" files into, with all your programming and physically created
content and it will compile it with out the Blender Player. Some can even
export to mobile devices.
Conclusion
That's about all I have to say on the matter. Summed up, I
think Blender is a way for anyone interested in Game Development to get
started. Look at it some more and see if it will work for you. And remember,
there is no such thing as wasting your time. You need to learn it anyway and
you need to go through problems, Blender just seems like the best bet to start
out.
Pretty soon I' will post an article about some of the best
games I liked that were made with Blender.
Thanks for reading, Bye!
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Friday, April 12, 2013
Hyrule History is still a Mystery
For the 25
anniversary of the Legend of Zelda, Nintendo released an extensive History of
Hyrule and was published by Dark Horse Comics. Not to long after the initial
release, the English speaking world was able to get our hands on what could be
called, the greatest history book of all time!
The purpose of
Hyrule Historia was to finally come out and tell every person who had worked
rigorously to try and create a legit and fulfilling timeline of the Zelda games
that they can now give up because salvation is here. I mean these people worked
hard and had amazing and complex explanations, and then Nintendo decided to
come out and screw over all of these hard working 40 year old virgins that have
way to much time on there hands.
Now let it be known
that I am not forty, so my nerdiness may be slightly excused. And this is not a
new, opposing timeline theory, but this is simply a commentary on some of the
problems with what Nintendo released.
If you didn't
realize this before, or even if you have, you probably are thinking, "WTF
Nintendo. What's wrong with you! Why can't you do anything right!?!" In
response let me tell you this. Nintendo has never had a timeline planned. They
randomly created stories around the general theme of Zelda. The only Chronology
they have had were direct sequels and some loose connections with Ocarina of
Time. You can look at early explanations of the Timeline that Nintendo released
near the beginning while there were only four games out, and it does not
suggest the idea Nintendo tells us now.
Inconsistencies in
Sword Mythology
The Changing Sword
- Master Sword (In Manga)
- Goddess Sword
- Master Sword
- Pickori Blade
- Four Sword
- Master Sword again
- Four Sword Again
How
and why is it that the supposed legendary blade
Underwent
so many different changes with powers and
Different
background lore. One could think that these
were
just different blades altogether. One could also
believe
that these are all the same blade. Which is what
The
Official Nintendo Zelda History suggests. However,
with
this thought we run into a lot of problems.
In
the Manga in "Hyrule Historia," the Goddess Hylia
Brings
the blade forged by the gods, the Master Sword.
This
Sword was made to be Evil's Bane. However, the blade
First
needed to be reformed by mortals in order to be used.
(We'll
get back to that point in a moment)
In
Skyward sword, there is the Goddess Sword that
eventually
turns into the Master Sword, but no explanation
as
to how this transformation happened from Master Sword
to
Goddess Sword before the Events in Skyward Sword but
still
after the Manga.
In
Minish cap, the Legendary Blade was called the
Pickori
blade. No mention of the name master sword
In
Four Sword, the blade is named Four Sword, with no
Mention
of an item called the "Master Sword" again.
Then
In Ocarina of Time, the blade is finally named the
"Master
Sword." With two games and hundreds of years
in-between.
Then
later on in the chronology the "Four Sword" comes
up
as if nothing ever happened.
Solution Theories For the Screwed Up Sword
First we will start
with the "evidence" that suggests how these blades cannot be
different items.
- The Pickori Blade cannot be said to be anything other than the Master Sword. At the Beginning of "Minish Cap" the legend of the origin of the Blade is told and fits a general profile of the Master Sword descending to the Surface.
- The Four Sword can be called the Master Sword because Four Swords is the direct sequel (according to the Official Timeline) to Minish Cap. So Link would use the same blade to defeat Vaati again.
Now the problems. If
these are all the same, why is it that they have different powers and
properties from each other.
- Bringing up the story in the Manga again, about how The Master Sword had to be reformed by mortals so it could be used. Perhaps somewhere in-between the vast amount of years that segregates the games, someone or something reformed the Blade into a new fashion making it a new type of blade. That would explain why at the beginning of Skyward Sword, the Master Sword was not fully at it's potential. Being called the Goddess Sword.
- You could say that different Links unlock different properties in the Sword. Even comparing games that use the Master Sword you can see this. In Skyward Sword it could shoot Sword Beams and it could douse for items. In Ocarina of Time it was able to make an "Energy Slash" with the spin attack. In Wind Waker it was able to break the barrier separating Gannon's Tower from Hyrule Castle.
The problem with A
is that at the end of the Child Timeline, the Four Sword comes back up again,
and the problem with B is that there is no explanation for why the Master Sword
was not at it full potential and being called the Goddess Sword at start.
Inconsistences with
Landscapes and Cities
- Great Deku Tree
- Temple of Time/Temple of Goddess
- Castle Town
- Sacred Grove
These are all really
important places in Legend of Zelda Mythos, but why are they always moving and
even changing their purpose? As said before, Nintendo did not think through
these problems, mainly because they were not important to them. They knew that
these games were linked together in some fashion of chronology, but each game
was more of a reimagining than it was a continuation of a story. This is why
all of these memorable areas changed locations, and even purposes, from game to
game. If Hyrule was to be static throughout the saga, then it would eventually
become bland.
Now let's try to
look at these as clearly as possible. I'll start with describing Ocarina of
Time. I will use this as the centerboard since this is the most well know game.
In Ocarina of Time, The Temple of Time is located near the market area of
Castle Town. The deity of the Great Deku Tree is located in the forest which
is, theoretically, miles away from the Castle. Lastly, the Sacred Grove is
nowhere to be found, or even mentioned.
In Skyward Sword,
the Castle Town is not yet founded because there is no kingdom (but I did not
need to mention that did I).There is no deity of the Great Deku Tree. And the
Temple of the Goddess is located in the sky but descends to the surface in the
wooded areas of the Sealed Grounds.
In Twilight Princess
there is no deity of the Great Deku Tree. The Temple of Time is located in the
wooded providence, as only ruins. Link travels through time in order to enter
into the Ancient Temple of Time so that he may retrieve the Master Sword. Hyrule
Castle is located far away from the forest still.
In Wind Waker the
deity of the Great Deku Tree Sprout lives. There is no Sacred Grove, or any
resemblance. The Castle is located deep under the Great Sea, with the Master
Sword held inside.
Solution for the
Mix-up
In the manga of
Hyrule Historia, which sets off the entire "Legend of Zelda" the
Goddess Hylia brings the Master Sword to her people, it is used to fight off
evil and as the source of power that sends the land of Skyloft into the air. In
Skyloft the Sword rests in the Statue of the Goddess. After the island holding
the Statute of the Goddess descends, the Sword is placed back into the Statue.
This states as a
literal and symbolic sealing on the evil that was the Demon King Demise. With
this important symbol, you could assume that the Master Sword was to always
remain in this location when it is to remain idle. There is another idea that
could be said about this, and I will touch on that in a moment.
Okay, so we are
going to say that the Master Sword always remains in the same location.
Starting with the Temple of the Goddess. That eventually faded away with time,
and the Temple of Time was built in its place by the Sage Rauru.
On the Adult
Timeline, after Ocarina of Time, since Hyrule Castle was destroyed during the
final fight between Link and Gannon, the Castle needed to be rebuilt. With that
being the fact, they should have built it over the Temple of Time. Fearing hat
an Evil might arise again it would make since to built the mostly impenetrable
Castle around the dwelling of the Legendary Blade. And this is were Link finds
it in WindWaker, in the basement of the Castle. And that is the last time the
Master Sword appears on that side of he timeline.
Now on the Child
Timeline side, the Master Sword, during Twilight Princess, is found in The
Sacred Grove. As you find out in the Story, that Sacred Grove turns out to be
the remains of the Temple of Time. The Sacred Grove here lays in the Forest.
You might assume that this is just where the Temple once stood, However there
is no Castle. And there is evidence that these woods are the same as the Lost
Woods. There is a Very Large Tree, which inside contains the Forest Temple.
This could be the remnant of the Great Deku Tree Sprout. If that is so, then
how is the Master Sword so close to the Forest. It could not be, simply put.
I am going to try to
keep this clear, but to settle this particular subject about the Sword, I now
need to cover the problems with The Great Deku Tree. As we know, the Great Deku
Tree exists in the Forest. The "Huge''
Tree in Twilight Princess exists in the Forest but does not exist as a Deity,
or any strong evidence that it is the Deku Tree Sprout. Also, in Skyward Sword
there is a great Tree that exists on the Forest. It is said that people would
come to the tree to receive blessings. With that lore that exists, during or
before the time of Skyward Sword, it is shown that this tree was divine. So
this might be the Deku Tree before it evolved into a deity. It is also in close
relation to where the Sword rested. However He does not exists close to the
Castle in Ocarina of Time. The only explanation that fits our restrictions
would be that these are not related to the Deku Tree in any way other than
coincidental, visual similarity. The Great Deku Tree must have just been
created at a later point in time to protect the region just like the governing
spirits in Twilight Princess.
Now we have it
explained that the Great Deku exists in only two games, Ocarina of Time and
WindWaker. The forests in the different games, are different forests
altogether, which have grown up and been torn down several times. And so there
is nothing that hurts our idea that the Master Sword always remains in the same
place when idle. Also it should be said that the Sacred Grove is just where any
Temple that the Sword was housed in that has fallen around.
I hope that was
clear enough to follow.
What else is brewing
We've covered the
main problems and probably the most interesting subjects, but let us go over a
few more inconsistencies just for fun.
What's with the Triforce? The Deities? The Spirits?
The Goddesses? And that other Triangle?
Okay, the Golden
Goddesses created the world, each one played a different role in creation. Upon
there, assumed, permanent withdrawal, the Triune Triangles were left behind.
Now I am sure that during their creation process they created the different
governing Deities, but why were their so many different Spirits and Divine
Beings through out the games. Almost all of these beings clam to be appointed
by the gods long ago. So…. Why were they not around at the beginning of
History.
Were they created
later on in the Legend? But wait, I thought the Goddesses withdrew from the
world and let it rock to its own beat. So did all of these powerful guys and
gals just have these ridiculous complexes? Here's one idea: perhaps these
beings evolved from a former state into these elevated states, acquiring the
enlightenment of their divinely appointed purpose. Perhaps this could be it:
the Deities in this universe do not exists as we might believe a god would.
These lesser gods may be mortal. And after their death they are reborn into a
new existence. However those things cannot be explained, nor are they very
pertinent.
Now what is that
fourth triangle everyone is stalking about. There is a pretty popular theory
out there about the "Teraforce" alright, if you didn't know the
Triforce was named that for a reason, then you are pretty retarded. 'Tri"
means three, so "Tetra" means four. You can see on the Hylian shield,
that there is another triangle placed under the Royal Crest of the big red
bird. (which by the way, is linked to the big red Lifting Link flew in Skyward
Sword) This triangle is pointing downward, as if it could fit into the empty
area between the Triangles of the Triforce.
The Tetraforce Theory
Before Skyward Sword
was released, this theory did not seem very valid because everything could be
explained away. Let me mention that first. Like I said, people believed that
this separate triangle
represented another God. Trying to explain this thought
they looked for other gods they could relate it to.
The Goddess of the
Sand:
We all know about
the mysterious Statue of the Temple in the Desert of the Gerudos. They claimed
that this was the hidden goddess. However, why would the Gerudo tribe know of
it's existence and not the Great Deku Tree himself. It could be explained away as
just some idol that they invented or more likely it is the Goddess of Power
Din. This makes a lot of sense seeing as how Gannondorf was accepted as the
chosen one of Power.
The Goddess of Time:
During Majora's
mask, once Link retrieves his ocarina from Skull Kid, he remembers Zelda
telling him as he leaves Hyrule "Call on the Goddess of Time when you are
in need and she will guide you" or something of the sort. However, this
easily could be understood as the Goddess of Law, Nayrau, who created the laws
of reality.
The Fierce Deity:
This is not a theory
I have read but it is one I have entertained. The Fierce Deity is a character
one taps into in Majora's Mask. Now this is not very plausible but it could be
reasoned that the missing counter part of the Triforce should be a male. However,
how could an almighty god be contained inside a humble mask.
The goddess Hylia:
Now with the release
of Skyward Sword this theory has a chance to survive. The goddess Hylia is
someone that we never knew until this game. Although we never hear anything
about this Goddess, it would make since that at least a small Triangle would
remain through the ages. Now this small golden triangle is not a physical
object, but a representation about the importance or even power of the Goddess
of the chosen People. Also, at the beginning of Manish Cap, the opening scene
talks about the Sword brought from the sky, and the Light Force, which is shown
to be one Triangle.
Conclusion
I could go on and on
about these Zelda topics, but I want to stop here. As I have said, I hope this
was clear, and semi-easy to follow. So now that you know Nintendo is just
making it up as they go along, and that they now have a fully canonical
document that cannot be superseded, does not mean that the theories that we
create are unimportant. In fact, it is quite on the contrary. Our theories are
more important than ever. Because we, the avid fans of this series, are no
longer responsible to create the bias of the narrative flow anymore, now we are
responsible for fixing Nintendo's short comings with their continuity. The game
was made for us, and we'll play it how ever we want.
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Thursday, April 4, 2013
Crazy Tower Defense 3D
Hello all indie and
mobile gamers! Boy do I have a nice one for you. Well if you enjoy puzzle or
Tower games it is a nice one for you. However, I will say this: I am not a
"Tower" fan, and when I was asked to review this game I was a little
iffy on how I would like it, but this game really did ignite a flame inside
that has the urge to consume this newly enjoyed game genre. By consume, I don't
mean like destroy, I mean play a whole bunch of. Don't mistake what I said as
something negative…cause it's not!
Crazy Defense was
created by a small company named Etorki Games. It consists of three members in
the Basque Country located north of
Spain. As one of the members, Pablo, tells me, Crazy Defense is Etorki Games'
first game, and was made as a type of "test." This is not a game one
would assume is an "armature practice." This feels like a quality
game made by professionals, and that is what it precisely is.
Let me get into the
review of the game itself.
This game is
definitely an old man's acid trip. The story actually starts off that way as
well. I wont go into detail with the story, if you want that then you can watch
the video review on our channel (I'll have an embedded player at the bottom
here).
The Towers:
The Towers of this
game really feel like you are in the mind of the drugged out Looney Bin
patient. There are three basic towers to choose from, which each have a few
upgradeable options. There is the simple box used to retard enemy movement and
with some money that can transformed into the towers that you will actually use
as you defense: the Venus Fly Trap, the Looney Patient, and the Shooter. The
Fly trap will chop on enemies near it, or if upgraded can shoot land enemies
with in a certain radius. The crazy man can crash down on the ground, whack at
enemies, or fling them back away from their objective. And the Shooter can fire
away at those really desperate enemies that decided to use jet packs to fly
over the tripped out battle field.
Survival Mode:
You objective in
this game is to keep your enemies, which are nurses and doctors, from entering
into the room you are hiding out in. You are given twenty lives which drop down
every time an enemy slips passed your defenses. You are also given a small amount
of money at the beginning of the game so that you my buy a few towers and
upgrade them. After your towers kill an enemy, you earn a few more bucks so you
may buy more. And after every wave the enemies become more abundant and more
difficult. This game mode lasts for over a hundred waves and trying to think of
new ways to beat this game mode gives plenty of replay value.
Strategy Mode:
With strategy mode,
you are given a few towers that you must arrange within a short time limit. You
need to arrange these based on the types of enemies that you will face and what
direction they are coming from. You do not get any more towers than what you
are given, so you better make sure you made it were those nurses suffer a
hideous death at the hand of your hallucinations.
Box Challenge:
This one is very tricky. You do not kill the nurses on this mode. On this mode you have to arrange the towers, which are just simple, non-upgradeable boxes, in a fashion that will change the enemies movement to make them take long enough so that they will not reach the corridor within the time limit. I guess the reason you do not kill them in this mode is because your not high enough to create the different crazy towers. So you just keep them away for long enough so that you can get doped up for another round.
This one is very tricky. You do not kill the nurses on this mode. On this mode you have to arrange the towers, which are just simple, non-upgradeable boxes, in a fashion that will change the enemies movement to make them take long enough so that they will not reach the corridor within the time limit. I guess the reason you do not kill them in this mode is because your not high enough to create the different crazy towers. So you just keep them away for long enough so that you can get doped up for another round.
Pac-Dan:
Have you ever played
Plants verses Zombies, well I have and I loved it. Now a mode that I enjoyed
greatly was when the roles were reversed and you played as the zombies. However
there was never enough levels for that mode. Well Pac-Dan mode is where the roles
are reversed just like what I was talking about with Plants verses Zombies .
However, in this mode there are plenty of levels to enjoy, and they are a
nicely complex and simple, and difficult enough to keep you busy for a while.
And what I mean by
reversed is you are actually playing as the old man and you try to go around
collecting your pills while running from the staff.
Now here is my
overall rating for the game:
The control scheme
was pretty straight forward, a little frustrating at times trying to move
towers.
(4 out of 5)
The art style was
nice and detailed for an Android game, but also very cute.
(5)
There was a fair
amount of content to this. A fair amount of levels. It will defiantly keep you
entertained longer than angry birds.
(4)
Game Play, Majority
of the puzzles were great, but for some of them, the difficulty level didn’t
seem to match the level on which you unlocked it.
(3)
And the price of
this is free, which makes any game better when you don’t have to pay for it.
But just for kicks, I would say I would pay 2 to 5 bucks for it, seeing as how
it is an android game.
(5)
Overall = 4.3/5
So download this
game for sure and give it a go! If you liked this review then subscribe to this
blog and out YouTube channel. There is a link below here for the video Review
of this game. Thank you for reading and goodbye.
Friday, February 8, 2013
Survival Ball and Rockbyte Softwares - Indie Game Reviews
Hello All Indie Gamers. Well, more Like “Poor, Hipster,
Cheap A** People that play these games in order to be a part of that
underground community of Douche bags so they can play games 'That No one has
ever heard of before.’” Yeah I can’t
stand you!
But maybe some of you actually appreciate the underdog. They make you feel proud to be low on the corporate food chain of Game Development. Many of you that play Indie games probably appreciate them so much because you are in the same exact boat. Well, today I am going to talk about an Underdog and his work. This is about RockByteSoftware.
RockByteSoftware has three titles under its belt right now. AlarmZen, the first one, WikiQuiz, and Survival Ball, which we did a video review on. As told in the video review “RockByteSoftware is a hearty little team of One.” At the beginning of January of 2012 RockByte launched with its first finished project called “Alarm Zen.”
But maybe some of you actually appreciate the underdog. They make you feel proud to be low on the corporate food chain of Game Development. Many of you that play Indie games probably appreciate them so much because you are in the same exact boat. Well, today I am going to talk about an Underdog and his work. This is about RockByteSoftware.
RockByteSoftware has three titles under its belt right now. AlarmZen, the first one, WikiQuiz, and Survival Ball, which we did a video review on. As told in the video review “RockByteSoftware is a hearty little team of One.” At the beginning of January of 2012 RockByte launched with its first finished project called “Alarm Zen.”
- "How long did it take you to make that app?" - "A couple of days?" |
Oh yeah, the founder’s name is also Pedro. Now when I was
talking with him I was going to ask him the question “How long did it take you
to make that App?” and hope for the reply, “A couple of days.” You see what I
did there? I made a Napoleon Dynamite reference…oh come on its funny. But I
decided not to because I figured that it probably took longer…and that I would
have been a little racist
Alarm Zen is a very nice android alarm application that’s
designed to…well…wake you up. But there is more to it than that I swear! Okay
let me explain it like this. When we sleep our mind goes through different
stages.
- Those beach whores aren't going to seem so pretty are they? |
After about one and a half hours, we fall into a deep sleep,
and shortly after that we achieve a stage of REM (Rapid Eye Movement) sleep and then
it fluctuates back and forth for a while. During our REM sleep stages is when
we dream and thus forth closer to consciousness, so in this time frame waking
up will be more pleasant. I know you may think the opposite of this because you
are having the best, most amazing, dream ever with motorcycles and volleyball
girls and steak! But say you just did a closing shift at work and you now have
to do the opening shift right after, those beach whores aren’t going to seem so
pretty are they.
You can choose a time based off of a sleep stage chart. |
With this app you can just simply type in the time you want to
wake up or you can actually look at a chart of sleep patterns and find an
optimal time to wake up. What even adds to this madness is that this app can
detect the energy levels of you music in your library and use it to slowly put
you to sleep and to smoothly wake you up.
So that pretty much covers the basis of that. Now to talk
about Pedro’s first android game which is… dun…dun..dun… WikiQuiz. Now I’m sure
you can guess what it’s about. So let us talk about its variety and
functionality. On the Google Play description, Pedro claims that ten questions
are added every day. I’m not really going to doubt it. I haven’t run across a
redone question but once.
The questions are all very interesting. Someone made a comment on the Google Play Store taking about the answer choices, “The answer choices don’t make sense, only one of the answers even seems logical.” It was at least something along those lines. What I would say in response to that is “Well, if you know the answer to the question, then it makes sense that only one of them would make sense.” But I am way too Internet shy to go off and start a fight on the Google Play Store, so I kept the thought to myself.
The questions are all very interesting. Someone made a comment on the Google Play Store taking about the answer choices, “The answer choices don’t make sense, only one of the answers even seems logical.” It was at least something along those lines. What I would say in response to that is “Well, if you know the answer to the question, then it makes sense that only one of them would make sense.” But I am way too Internet shy to go off and start a fight on the Google Play Store, so I kept the thought to myself.
Now when playing this I started to ponder my interests and
saw how I should be learning more sophisticated and relevant things. If I can
answer these questions:
Who wrote the episode Hide and Q in Star Trek the
Next Gen?
What Native American chief learned to smoke cigars, and use
eating utensils while living in Denver with White people?
But don’t know something important like “Who, in 1903 was
the general superintendent of education for the Philippine islands and was
instrumental in the total reorganization of the educational system.” Then I’m pretty messed up. (Answer is David
Prescott Barrows)
After you answer a question, right or wrong, two new buttons
show up at the bottom. One is to continue to the next question, and the other
is a link to the Wikipedia page about the person or event or whatever proper
noun you are being quizzed about.
So this man David Prescott Whatshisname intrigued me. So I poke at my unresponsive touch
screen that my cheap phone has, and after a few tries I am now able to take a
gander at who this man is.
I found out this man was an archeologist, an explorer, and
an educator. Every summer he would spend studying culture with the “American
Indians.” I know a lot of people say
that Wiki has a ton of their stuff wrong, but I disagree. I’ve learned
everything that I know from almost only Wikipeda. There are no such things as
those so called “Native Americans.” White people were here first and then those
people from India came over here to take our land. But we sure did show them
who the boss is around here.
I know I’ve never qualified for a college scholarship, or
made very high scores on my ACTs, but I know that I’m well educated. Everyone
at my 8.00/hr job at the Yogurt Place and my girlfriend lets me know that I am.
Although my intelligence may be up for debate, we are going to move on.
His next project was Survival Ball. Now if you watched the
video then you then the gist of what’s there, but I’ll have a little more here.
In Survival Ball you’re a sad little ball living on a very
sad and apocalyptic platform governed by an invisible God that loves to make
your life as short and miserable as possible.
You try to stay alive on the platform that you are set upon
while enemies, or maybe their considered obstacles, or maybe…Dang It…their
trying to kill you. Either by pushing you of the side, blowing you of the side,
bouncing you off the side, or knocking the floor off.
The game is continuous. The “levels” increase as the timer
rolls on and as you survive the waves of enemies. The platform never heals and
it only gets more aggravating. If you don’t like aggravating then you can make
it kind of frightening. If you get the “Theophany Majora’s Mask Music Remake”
and play it in the background with some headphones on, you actually can feel
the eeriness of the malevolent forces that govern your life.
Like in the video review, this game is for android and for
the PC. Now on the PC there is a local Two-Player-Mode if you have two
controllers or just a controller and a keyboard.
Now in case I haven’t instilled into your head that there is
a video review and that you should watch it, go now! There a girl that actually
plays video games reviewing it. So go!
But before you do! (If I haven’t already lost you) I want to add something to the end of this; a
conclusion if you will. Making games is hard. But the process is very
intriguing. Things may start out one way and turn into something else even
better. A team may have never even though to make a certain project but they
did. A person may have never even dreamed of getting into a certain hobby, but
they flourish in it now.
Now I want to interpret something I attained from Pedro’s
Spanish Bible:
Yo no hablo espaƱoles |
“I started to grow
curious, to dig deeper in an area of expertise that I was very fond of: gaming.”
“I started the
RockByte Software with the AlarmZen app, one year ago, in order to have a
"brand" that could house some posterior titles/apps. I made it that
way because you never know who might join you for the journey, but for now, the
team is just me.”
“Survival Ball was
never meant to be in the first place, it was result of many fortunate
experiences…. After doing a (YouTube) tutorial on physics, I placed a ball on
top of a surface, and wondered what I could do to make it move with a gamepad.”
Sometimes we can’t just jump into our biggest dream, we need
to slowly build up to it. Having a portfolio will help attract someone to work
with you on something, maybe even your big something. And the last thing, if an idea
comes from nowhere and it seems like it will work, try to at least pursue that
as well. So that’s all I have. All those apps are worth a play/test.
Remember to stay Indie!
Okay, Bye.
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