Friday, October 10, 2014

Velocibox (Indie Game)

Disclaimer: These reviews are the opinions of the author and do not reflect the opinions or values of Take This Studios LLC.
"Velocibox is a twitch-heavy action game crafted for the hardcore audience." That is what there Itch page uses as it opening line of description, and it sure is accurate. Although it falls under a common play style in the arcade genre, it feels completely unique and new to the gaming scene.

What is it?
You play a Mr. Cube, or whatever you choose to name your avatar, an you are constantly falling or running down an enormously long hallway avoiding the obstacles on the walls, ceiling, etc. While doing so you collect little item that are placed in the midst of the obstacles. These little guys are the root to the high score system. Like I said, it falls under a very common play style, however, keep reading to see why it is also a very unique game that is worth you playing time.

 
Unlike other high score game, this is not tailored to the casual player. After the tutorial level, it becomes very difficult to keep up with the pace of the game. Mr. cube moves about extremely fast down this hallway and it becomes very hard to anticipate your next move. Another distinguishing element is the lack of ability to acquire muscle memory for each level. Every time you die, which is close to around a thousand times, the level regenerates it obstacles and point pick up thingies in completely random places and patterns. This game will definitely keep your mind scattered and will make you hate your fingers for not having the god like ability to react before your brain does.

I am a sucker for minimalist art styles and this game does an amazing job a providing a visually appealing game. Now just because I say minimalist, that does not mean I am saying basic. Everything is very crisp, vibrant, and full on HD which is nicely complemented with awesome, trippy, modern looking screen FXs.

This game goes for 5.00 on Itch.io. Even though I find this game to be quite enjoyable, I am uncertain I could recommend this game to everyone with the price point it is at. It is not a game for everyone and that, I am sure, is a driving factor for the price point. With a game of this genre to be so challenging, you have a small market of Indie Gamers. However, I would suggest to everyone to download the free demo to make sure you like it, and that you will not bash your face into your keyboard from furry.

 

Overall Rating:
My rating system works a little differently. I do not go with the "Star System" or "1 through 10". I rate games based off of the price point and what I think the game is worth compared to it.


Replay Value
 $5.00 Being a High score game, you never truly beat it until you have satisfied yourself or are on top of the leaderboard
Gameplay
$3.00 It is "too" challenging of gameplay for some to experience the entire game. Improvements would be to add some difficulty setting to try to help newer players.
Target Audience
$5.00 Being a game with a very select audience, and advertising it as such really helps redeem the difficulty problem.
Art
$5.00 The style is very consistent and through out and you can definitely see that a lot of creative work when into making the visual aspects of the game great.
Total
4.6 is a pricing I would suggest. The full price is $5.00. So, not too shabby at all!

Conclusion
The fact the creators offer a free demo really shows their confidence in their product. I would love to see this game ported over to the three Mobile Platforms. If I could see this on my phone, I would buy it in a heart beat.
 

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